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Old Sep 15, 2010, 01:41 AM // 01:41   #1
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Default Ban direct healing in codex arena, same setup/victory conditions as hero arena

Going along with the theory behind gw2, why don't we remove the direct healing aspect of this arena and use the set up of hero arena to develop a faster and less defense oriented meta game. As with fps games, games with respawn and kill count win condition are more fun to play than those without imo.


With 4 people playing on each team, it'll be harder for red resign abuse and hey if the developers think this kind of play style is good for gw2, then why don't they test it out by introducing it in gw1 and see how well this new system works.
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Old Sep 15, 2010, 03:14 AM // 03:14   #2
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I don't know what you're suggesting here. "the set up of hero arena" is obviously referring to Hero Battles, but I'm not sure what exactly you mean by that.
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Old Sep 15, 2010, 03:35 AM // 03:35   #3
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So... your saying no healing? I'm with Shayne Hawke on this one, what do you mean?
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Old Sep 15, 2010, 03:39 AM // 03:39   #4
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Quote:
Originally Posted by Shayne Hawke View Post
I don't know what you're suggesting here. "the set up of hero arena" is obviously referring to Hero Battles, but I'm not sure what exactly you mean by that.
hero battles without heroes, cap points+kill count, only self heals and whatever, no target healing. Maybe some codex only skill that emulates the rally thing in gw2

Last edited by awry; Sep 15, 2010 at 03:41 AM // 03:41..
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Old Sep 15, 2010, 03:47 AM // 03:47   #5
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Originally Posted by awry View Post
hero battles without heroes, cap points+kill count, only self heals and whatever, no target healing. Maybe some codex only skill that emulates the rally thing in gw2
May I direct you to the costume brawl suggestion thread.
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Old Sep 15, 2010, 05:38 AM // 05:38   #6
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I like the idea of a cap/kill count maps in codex, HOWEVER guild wars isnt set up for individual self healing to be enough. If you did that then everyone would pretty much run the 4 most damaging classes available in that codex of skills and hope that they killed the other team first. Good luck getting proper streaks.
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Old Sep 15, 2010, 07:15 AM // 07:15   #7
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If this idea applied to RA as well, that'd be awesome! Ban monks from both RA and Codex FTW! We'd no longer have to rage, and we'd all have to take on a new approach to PvP when it comes to 4v4 arenas.
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Old Sep 15, 2010, 07:18 AM // 07:18   #8
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Quote:
Originally Posted by Sirius Bsns View Post
If this idea applied to RA as well, that'd be awesome! Ban monks from both RA and Codex FTW! We'd no longer have to rage, and we'd all have to take on a new approach to PvP when it comes to 4v4 arenas.
It's called Ritualists.
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Old Sep 15, 2010, 08:13 AM // 08:13   #9
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Not signed. Healing is an important part of Guild Wars PvP and we'd just all spam high damage classes without it. Also, not all classes possess effective self-heal.
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Old Sep 15, 2010, 10:28 AM // 10:28   #10
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Codex should be removed... it's obviously dead and failed arena I don't know what is Anet waiting for...
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Old Sep 15, 2010, 10:31 AM // 10:31   #11
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I maybe didn't understand the idea of this thread , but if we remove monks in fact , everyone shall go in as bsurger/mesmer/necro and win ??
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Old Sep 15, 2010, 10:59 AM // 10:59   #12
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No direct healing... As long as prots, heal breeze and Vig sprit are around, monks will have a use.
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Old Sep 15, 2010, 02:17 PM // 14:17   #13
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while we're here, I'm totally in for dismissing rupts. No more healing, what's the use of em? Ban rangers and mesmers from pvp forms then. Damage? What for? It'll only annihilate somebody's survivor title, why be mean like that? Support? That's not fair, what if one team has a support profession and the other does not? Dismiss support just as well.
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Old Sep 15, 2010, 03:35 PM // 15:35   #14
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Quote:
Originally Posted by Missing HB View Post
I maybe didn't understand the idea of this thread , but if we remove monks in fact , everyone shall go in as bsurger/mesmer/necro and win ??
Well if the skill roulette is still in effect, that won't be the case, can't bsurge spam w/o energy management after all.

Quote:
Originally Posted by Lord Mip View Post
Not signed. Healing is an important part of Guild Wars PvP and we'd just all spam high damage classes without it. Also, not all classes possess effective self-heal.
Since it's still codex, the highest damaging class is going to change.

Last edited by awry; Sep 15, 2010 at 03:39 PM // 15:39..
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Old Sep 15, 2010, 03:59 PM // 15:59   #15
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u want no healing in a game that is designed to be played with a healer?

lol gg.

it will be awesome in gw2 tho
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Old Sep 15, 2010, 04:09 PM // 16:09   #16
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While we're at it, why don't we ban weapon spells, adrenaline skills, preparations, and enchantments?

/notsigned
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Old Sep 15, 2010, 04:12 PM // 16:12   #17
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http://www.guildwarsguru.com/forum/g...tml?t=10444423

a quick search would have yielded this to you OP. There is no way people(as a whole) wouldn't play this. There would be detractors, but that's par for the gw community.
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Old Sep 15, 2010, 04:14 PM // 16:14   #18
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So...you're suggesting put ideas from GW2 into GW1?
You do realize that they will be completely different games and the only key similarity is they take place on the same planet, right?
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Old Sep 15, 2010, 08:03 PM // 20:03   #19
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eww, no healing would make the game so fast paced. damage fests =/= fun.
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Old Sep 15, 2010, 08:14 PM // 20:14   #20
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Quote:
Originally Posted by Rezz Anna Nicole View Post
Codex should be removed... it's obviously dead and failed arena I don't know what is Anet waiting for...
/sgned for this...

/notsigned for now healing? its important in this game.. and GW2 is off in the far distance...
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